Then it ramps up one aspect, then another, until you get the hang of things. With baby steps, it takes you through a multistage tutorial that gives you some easy wins in small scenarios, building up your confidence. Good thing there’s one of the best tutorials I’ve ever seen in a game of this nature. The sheer number of systems at play, however, boggles the mind. You’ll set up shop on both frozen and fiery landscapes. You’ll dash across dried-up riverbeds and ancient lakebeds. But as you do the building-placement dance across various maps, you’ll see canyons and peaks, plateaus and striations, plains, volcanoes, and craters. You start by scanning the randomized Martian surface. In Offworld Trading Company, you lead a corporation looking to turn underground resources into fistfuls of profits. Everybody in Offworld wants to be the Monopoly Guy, where passing Go has more to do with setting up sensible supply chains than just blatantly land grabbing every open property. While Offworld doesn’t have the seemingly laid-back pacing of a resource management game or a straightforward city builder, it does have you shuttling supplies around a map, business rivals cutting into your bottom line, and continuous infrastructure problems (and opportunities) to resolve. Johnson set out to make something like the next Railroad Tycoon or SimCity-but set on the Red Planet. You have to command and conquer market economies you have to Zerg rush supply lines and you have to starcraft your martian resources into finished goods for sale. Noncombatant does not mean noncompetitive. And so, with that pedigree on his resume, Johnson set out to recapture his love of the noncombatant RTS. The lead designer of Sid Meier’s Civilization IV, Soren Johnson, brought video games into this. We do need to bring video games into this. We don’t need to bring video games into this, do we?īut we do. An economic real-time strategy game, you say? Hey, I live paycheck to paycheck too, pal. I can see why you might be slowly backing away from your computer already.